OTB100
2D Box
Common
|Object Tracking
|...
许可协议: Unknown

Overview

The full benchmark contains 100 sequences from recent literatures.

  • The sequence names are in CamelCase without any blanks or underscores (_).
  • When there exist multiple targets each target is identified as dot+id_number (e.g. Jogging.1 and Jogging.2).
  • Each row in the ground-truth files represents the bounding box of the target in that frame, (x, y, box-width, box-height).
  • In most sequences the first row corresponds to the first frame and the last row to the last frame, except the following sequences:
    • David(300:770), Football1(1:74), Freeman3(1:460), Freeman4(1:283).

TB-50 Sequences

TB-50 Sequences

The rest of TB-100 Sequences

The rest of TB-100 Sequences

Data Annotation

Attributes

We have manually tagged the test sequences with 9 attributes, which represents the challenging aspects in visual tracking.

NAME DESCRIPTION
IV Illumination Variation - the illumination in the target region is significantly changed.
Basketball, Box, Car1, Car2, Car24, Car4, CarDark, Coke, Crowds, David, Doll, FaceOcc2, Fish, Human2, Human4.2, Human7, Human8, Human9, Ironman KiteSurf, Lemming, Liquor, Man, Matrix, Mhyang, MotorRolling, Shaking, Singer1, Singer2, Skating1, Skiing, Soccer, Sylvester, Tiger1, Tiger2, Trans Trellis, Woman
SV Scale Variation – the ratio of the bounding boxes of the first frame and the current frame is out of the range ts, ts > 1 (ts=2).
Biker, BlurBody, BlurCar2, BlurOwl, Board, Box, Boy, Car1, Car24, Car4, CarScale, ClifBar, Couple, Crossing, Dancer, David, Diving, Dog, Dog1, Doll, DragonBaby, Dudek, FleetFace, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Ironman, Jump, Lemming, Liquor, Matrix, MotorRolling, Panda, RedTeam, Rubik, Shaking, Singer1, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Toy, Trans, Trellis, Twinnings, Vase, Walking, Walking2, Woman
OCC Occlusion – the target is partially or fully occluded.
Basketball, Biker, Bird2, Bolt, Box, CarScale, ClifBar, Coke, Coupon, David, David3, Doll, DragonBaby, Dudek, FaceOcc1, FaceOcc2, Football, Freeman4, Girl, Girl2, Human3, Human4.2, Human5, Human6, Human7, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Panda, RedTeam, Rubik, Singer1, Skating1, Skating2.1, Skating2.2, Soccer, Subway, Suv, Tiger1, Tiger2, Trans, Walking, Walking2, Woman
DEF Deformation – non-rigid object deformation.
Basketball, Bird1, Bird2, BlurBody, Bolt, Bolt2, Couple, Crossing, Crowds, Dancer, Dancer2, David, David3, Diving, Dog, Dudek, FleetFace, Girl2, Gym, Human3, Human4.2, Human5, Human6, Human7, Human8, Human9, Jogging.1, Jogging.2, Jump, Mhyang, Panda, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Subway, Tiger1, Tiger2, Trans, Walking, Woman
MB Motion Blur – the target region is blurred due to the motion of target or camera.
Biker, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Box, Boy, ClifBar, David, Deer, DragonBaby, FleetFace, Girl2, Human2, Human7, Human9, Ironman, Jump, Jumping, Liquor, MotorRolling, Soccer, Tiger1, Tiger2, Woman
FM Fast Motion – the motion of the ground truth is larger than tm pixels (tm=20).
Biker, Bird1, Bird2, BlurBody, BlurCar1, BlurCar2, BlurCar3, BlurCar4, BlurFace, BlurOwl, Board, Boy, CarScale, ClifBar, Coke, Couple, Deer, DragonBaby, Dudek, FleetFace, Human6, Human7, Human9, Ironman, Jumping, Lemming, Liquor, Matrix, MotorRolling, Skater2, Skating2.1, Skating2.2, Soccer, Surfer, Tiger1, Tiger2, Toy, Vase, Woman
IPR In-Plane Rotation – the target rotates in the image plane.
Bird2, BlurBody, BlurFace, BlurOwl, Bolt, Box, Boy, CarScale, ClifBar, Coke, Dancer, David, David2, Deer, Diving, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Gym, Ironman, Jump, KiteSurf, Matrix, MotorRolling, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer2, Skater, Skater2, Skiing, Soccer, Surfer, Suv, Sylvester, Tiger1, Tiger2, Toy, Trellis, Vase
OPR Out-of-Plane Rotation – the target rotates out of the image plane.
Basketball, Biker, Bird2, Board, Bolt, Box, Boy, CarScale, Coke, Couple, Dancer, David, David2, David3, Dog, Dog1, Doll, DragonBaby, Dudek, FaceOcc2, FleetFace, Football, Football1, Freeman1, Freeman3, Freeman4, Girl, Girl2, Gym, Human2, Human3, Human6, Ironman, Jogging.1, Jogging.2, Jump, KiteSurf, Lemming, Liquor, Matrix, Mhyang, MountainBike, Panda, RedTeam, Rubik, Shaking, Singer1, Singer2, Skater, Skater2, Skating1, Skating2.1, Skating2.2, Skiing, Soccer, Surfer, Sylvester, Tiger1, Tiger2, Toy, Trellis, Twinnings, Woman
OV Out-of-View – some portion of the target leaves the view.
Biker, Bird1, Board, Box, ClifBar, DragonBaby, Dudek, Human6, Ironman, Lemming, Liquor, Panda, Suv, Tiger2
BC Background Clutters – the background near the target has the similar color or texture as the target.
Basketball, Board, Bolt2, Box, Car1, Car2, Car24, CarDark, ClifBar, Couple, Coupon, Crossing, Crowds, David3, Deer, Dudek, Football, Football1, Human3, Ironman, Liquor, Matrix, Mhyang, MotorRolling, MountainBike, Shaking, Singer2, Skating1, Soccer, Subway, Trellis
LR Low Resolution – the number of pixels inside the ground-truth bounding box is less than tr (tr =400).
Biker, Car1, Freeman3, Freeman4, Panda, RedTeam, Skiing, Surfer, Walking
数据概要
数据格式
Image,
数据量
--
文件大小
2.88GB
发布方
visual-tracking Google groups
A group of researchers for data and code of the benchmark evaluation of online visual tracking algorithms.
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